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THE ARCHIVES
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X:
The Sci-Fi Mod for Freedom Force
March through 31 levels of
alien-blasting action, FF-style!
Brought to you by:
- Jued001 - Story/Character Creation/Mission Map Layouts
by Shane (jued0001) Juedes
- Abenavides - Python mission scripting, misc tech details
and installer (Special thanks to M25 for his AI Enhancement Scripts)
- Jason DaSilva (JiK) - Meshes
- Deadhead and Firestorm - Skins
FAQ
Do I need the latest patch for Freedom Force to run this mod?
YES, please use FF patch 1.3 to run this mode properly. The saved games
won't work without it. Get the patch at
www.freedomfans.com
Where did you get the idea for this?
Consider this game our living X-Com fan fiction. The story takes place
shortly after the invasion. X-Com already has learned some new tech, but has yet
to meet all of the enemies that intend on the Earth's destruction.
How do I run the mod?
-Double click the ICON CREATED on your desktop
How did you handle turns (since the original X-Com game was turn-based)?
Unfortunately, the Freedom Force engine doesn't allow for turn-based combat.
The closest you can get to turn-based combat is to make use of the Pause feature
via the Spacebar.
How did you handle ammunition, or the lack thereof?
Instead of thinking about it like that, think about the original game where
each member had a set amount of time to do certain things. Equate amount of
energy to time units, and it should become at least mildly clear to you.
I seem to remember getting killed almost instantly if I took a blast in the
original, but now each squad member is pretty tough, didn't you work on game
balance?
Due to restrictions of the AI, the aliens are very aggressive. There's no
way you'd survive any of the missions if you could get killed with one hit. Look
at it this way, based on the endurance of the aliens, you better pray you can
survive with what you have, endless ammo and all.
[Any questions] about why some alien doesn't act like it did in the original
X-Com?
AI restriction, that's the easiest and I guarantee, the most honest answer
we can give for any questions of this type.
Additional
Credits
We made this mod out as a labor of love for the original, and
are not profiting in any way by its release to the general public.
Voices
Soldier (neutral male voice pack) - George Ledoux
Additional custscene voice clips for thug and mafioso - George Ledoux
Frank - Erik Hanson (Viking)
Karin / Sectoids (missions 1 & 2) - Melanie Juedes
Kenji / Ufopediabot - Shane (jued0001) Juedes
Uta / Female Civilian - Melissa King
All alien voice packs put together by Shane Juedes, sounds from multiple Internet sources
Male Civilian (mission 2) - Scott King
New FX The new create object powers and bloodspray FX by Xorn
Music *NIN - from Downward Spiral, Heresy *Soul Coughing - from Irresistible Bliss, Super Bon Bon *from Matrix Soundtrack - Marilyn Manson, Rock is Dead *from Matrix Soundtrack - Meat Beat Manifesto, Prime Audio Soup *from Crow Soundtrack - Helmet, Milktoast *Beastie Boys - from Hello Nasty, Intergalactic *from Matrix Soundtrack - Ministry, Bad Blood *from Crow Soundtrack - NIN, Dead Souls *from Matrix Soundtrack - Rage Against the machine, Wake Up *Godsmack - Godsmack, Bad Religion *NIN - from Downward Spiral, Becoming *from Crow Soundtrack - Machines of Loving Grace, Golgotha Tenement Blues *The Presidents of the United States of America - from The Presidents of the
United States of America, Kitty *Toad the Wet Sprocket - from dulcinea, Fall Down *Stone Temple Pilots - from Stone Temple Pilots, Unglued *Talking Heads - from Talking Heads / Popular Favorites: Sand in the Vaseline,
Burning Down the House
Whatever is left Special thanks to CapnWigster for helping me create the 2D cutscene.
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