Alex's Freedom Fortress - JLA Mod
JLA
The award-winning mod for Freedom Force!
Play with the heroes of the DC Universe as they face their greatest foes.
Credits - Spoiler Warning: You may not want to
see credits until after you play the mod!
Cover
Gallery
    

Pawns of Darkness - Parts I, II, and III
The League faces an unstoppable invasion, bent on Earth's destruction.
But is it really what it seems?
Pawns Of
Darkness - Part IV
The opposition grows in number as the situation
spirals out of control ... but the League has allies of their own.
Pawns Of
Darkness - Part V
Darkness spreads as the forces of Apokolips
unleash the real onslaught. The League makes a last desperate stand. But
will it be enough? Pawns Of
Darkness - Part VI
The battle escalates to the JLA Watchtower as
Superman falls. And Batman once again proves that he is the most
dangerous man on the planet. NEXT:
Pawns Of
Darkness - Part VII
The battered League faces
a final showdown with the Dark Lord of Apokolips. You will not believe the
secrets revealed in this double-sized shocker!
The
Shooting Script
For those of you who want to get into modding - this is the actual "shooting script" I wrote for the JLA
Mod. I present it here so it can serve as an example for any budding modders out there. It
contains the first 6 issues of the JLA Mod in MS Word format.
JLA 1-6 Script.doc
Basically, the order I work on mods is this:
- First I write (and rewrite and rewrite!) the shooting script
- I add any new characters and powers to the mod using the FF Editor or even
better, my EZ Hero Utility
- I add any new skins and meshes (or at least temporary
ones in case skinners or meshers are working on new goodies I've
requested)
- I send out the script to the voice actors, who will eventually get all
their lines in mp3 format back to me
- While I wait, I edit the strings.txt, speech.txt, and captions.txt files
with all the new lines and characters
- I also start doing the Python scripting for cutscenes and build new maps
- I get to the actual gameplay and do any needed mission coding (This is usually
quicker for me than the cutscenes, which take me a while)
- Tweak sound volumes and add any new music which I've chosen
- Play test (getting volunteers when needed)
- Package it up and ship it out!
But it all starts with the "shooting script"!
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