AFFFFFAQ
Alex's Fantastically Fabulous Freedom Force FAQ
New to the Freedom Force Universe? Or maybe you're a
veteran and are too embarrassed to admit you don't really know the difference between
a mesh and a skin? Luckily for you, the World's Mightiest FF FAQ is here! Read
on!
Index
General Q & A 1. What's Freedom Force?
2. What's Freedom Force vs. The Third Reich?
3. Sequel? But wasn't Freedom Force supposed to be a trilogy?
4. I heard Freedom Force doesn't work with
the latest version of Windows. Is this true?
5. Can I play multiplayer FF
online?
6. How do I take screenshots?
Customizing FF 7. How customizable is
Freedom Force?
8. What's a Hero File?
9, I downloaded a hero file, but all I see is a big white block, what happened?
10.
What if I want to change the mesh the Hero File is set to?
11. How do I
change the way my hero's uniform looks?
12.
How do I get my custom character into the FF campaign game?
Skins & Meshes 12. What are Skins? What are
Meshes?
13. Where can I get Skins and
Meshes?
14. How do you install Skins
and Meshes?
15. How can I make my own Skins?
16. How can I make my own Meshes?
17. Can I get the
meshes for the FF characters?
Mods & other Add-Ons
18. What's an FX?
19. FFEDIT? Sounds scary! Isn't there an easier way to install FX?
20. So what's FFEDIT anyway? Where do I get it? What does it do?
21. I installed FFEDIT, and it's messed up my FF game!
22. How do I make a Mod?
23. I'm trying to make a mod, but I keep getting an error saying "DAT files" not found!
24. I have the Mac version of FF, can I play Mods?
25. What's FFX?
Good Stuff to Know
26. Materials & Resistances
Chart
27. Hmm, is there a special order I should be installing all this stuff in?
28. Gimme some cheat codes!
General Q&A
1. What's Freedom Force?
Freedom Force (a.k.a FF) is a PC game (a Mac version is also available), developed by Irrational Games
and originally released in early 2002. It allows you to
take control of a team of superheroes on missions, as they travel through a
great storyline, inspired by the Silver-Age of comic books. It is a hybrid game: part RPG
(you can augment your heroes' powers as the game progresses) and part tactical
combat. It is fully 3D, has destructible environments, and a
built-in character creator. Most importantly, it's 100% FUN!
Freedom Force (FF) is notable not just because it's an extremely
well-designed game, but because it also broke the so-called "superhero curse".
Until FF was released, the prevailing wisdom was that good superhero computer
games could never be released. Ove the years, this thinking was fueled by a few high-profile
superhero projects which were cancelled - Champions,
Guardians-Agents of Justice, and The Indestructibles.
(This is all before Marvel Ultimate Alliance or the Batman Arkham games)
But the "curse" is dead now! If you are a comic book super heroes fan (or just a fan of well-designed
games), RUN don't walk and get your copy of Freedom Force!
2. What's Freedom Force
vs. The Third Reich?
Since Freedom Force was so warmly received (and yeah, it made a few
bucks too), Irrational Games decided to grace us with a sequel with the comic-booky
title of Freedom Force vs. The Third Reich (a.k.a FFv3R).
In it, our heroes end up time-traveling back to WWII (aka The Golden Age of
Comics) for some all-new derring-do. The game was released in March 2005. Sadly,
it was the last game in the series released (thus far).
3. Sequel? But wasn't Freedom Force supposed to be a
trilogy, and wasn't the next game supposed to be set in the 70's?
Yeah, well, sometimes plans change. (And if you know so much, why are you
reading a FAQ? :) )
Irrational has stated in interviews that they felt traveling to the Golden
Age opened up some interesting story possibilities. So that's why the sequel
went in that direction.
It's also true that someone at Irrational at one point mentioned this plan to keep
moving forward in time with the series. There were reportedly projects called
Freedom Force 3 and Ultimate Freedom Force,
but they never quite got off the ground. Irrational ened up working on a little game
called Bioshock instead!
4. I heard Freedom Force doesn't work with
the latest version of Windows. Is this true?
I say thee nay! The original FF game had a problem with Windows XP Service
Pack 2, but Irrational Games released FF Patch v1.3 which fixed the problem.
This is the final version of FF and it works on XP SP2, 2000, Win7 and later. FFv3R
never had a problem running with
Windows XP SP2 and later versions of Windows right out of the box.
Nowadays, the best and easiest way to play these games is to buy them on
GOG.com or STEAM.
5. Can I
play multiplayer FF online?
FF does have a multiplayer mode, but even Irrational would admit it's not as
good as it could have been. Basically, it's death-matches against 1-3 other
players, each controlling 1-4 characters. You can put a limit on how many Prestige Points each player can
use and choose from a handful of different maps.
Playing online required you to install Gamespy software (it's on the FF disk)
or share IP addresses with whoever you're playing with.
FFv3R has a much improved
multiplayer mode including additional game types and a built-in game browser.
However, it may be hard to find someone to play with online as neither game was
ever really big on multi-player.
6. How do I take screenshots?
Just hit Print Screen on your keyboard to copy the screen to the
clipboard. Then switch out of Freedom Force to any paint program (MS Paint comes
with Windows and works fine for this) and click Edit-Paste. Save your picture!
When FF first came out, you couldn't do this. There was a workaround
involving modifying the system file named INIT.PY, but it's not worth the effort
since later patches made the above method work.
Customizing FF
7. How
customizable is Freedom Force?
Very! ...
What, you want more details? Well, why didn't you ask?
The Freedom Force games were designed from the ground up to be customized. The basic
game lets you create your own heroes and have them join the Freedom Force and
participate in the game's storyline. Or you can just create your favorite heroes
and fight it out in the Rumble Room (aka Danger Room).
The built-in character editor lets you easily change powers
and attributes and create hero files. You change the way your
hero looks by changing their skin and/or mesh (more
on all this below).
If you get a hold of the free editor,
FFEDIT, you can even change sounds, add voices, add maps to the campaign,
or best of all, create your own Mods. A mod is an entirely new
game that uses the FF engine. (see the Mods section below for more).
There is a dedicated FF fan community which is still putting out new things to
download all these years later.
A lot of the custom content (such as skins) can be used in either game. Some
things (certain meshes, hero files) require tweaking so they work in the sequel.
I have tools (EZ Hero, EZ NifConvert) that help you convert content
8. What's a Hero file?
A hero file is a data file ending with the ".hero" extension (for example: "hyperguy.hero")
These files are where Freedom Force stores the information about custom
characters you create. You can think of it as the "blueprint" for your hero and
his/her powers.
If you installed Freedom Force in the default directory,
hero files are in one of these folders:
- GOG version -> C:\GOG Games\Freedom
Force\Data\Heroes (*This is how I prefer to set it up)
- STEAM version -> C:\Program Files
(x86)\Steam\SteamApps\common\Freedom Force\Data\Heroes
- CD version (Win7 and later) -> C:\Program Files (x86)\Irrational Games\Freedom
Force\Data\Heroes
- CD version (older Windows) -> C:\Program Files\Irrational Games\Freedom
Force\Data\Heroes
For FFv3r, CD, GOG, and Steam all handle hero files the same way. They go in your User
Apps Data folder. For example if your PC User is ALEX, they
would be in
- Win7 and later ->
C:\Users\ALEX\AppData\Local\Irrational Games\Freedom Force vs. the 3rd
Reich\Custom\Heroes
- Older Windows -> C:\Documents and
Settings\ALEX\Local Settings\Application Data\Irrational Games\Freedom Force
vs. the 3rd Reich\Custom\Heroes
I sed to have a Recipes section on this site. It's actualyl
why I started the site in the first place. I would share hero files I had
designed for people to download. All my hero files are designed to be balanced
with each other. (and oh yeah, I call them "recipes" sometimes, because I was
watching a lot of Iron Chef when I built this site). They are currently
unavailable as the meshes, skins and fx (see below) have changed a lot since
2002, so I would need to do major updates to most of them. Mayvbe someday I get
back to this.
9. I downloaded a hero file, but all I see is a big white block, Help!
Relax, this just means you haven't installed the mesh this hero file was built
for or you installed the mesh incorrectly. So just double-check what meshes you
have installed (see Skins and Meshes section below for more info) and you should be OK.
10. What
if I want to change the mesh the Hero File is set to?
Unfortunately, the built-in FF Character Editor doesn't let you do this.
Luckily, various fans have made stand-alone utilities to let you do this (as
well as otherwise tweak hero files in ways FF alone doesn't allow). The first of
these was my own EZ Hero editor.
11. How do I change
the way my hero's uniform looks?
After creating a few heroes with the FF Character Editor, you will realize
that the powers are great, but you really want HyperGuy to have a green cape and
you want to add his purple logo. Like I said before, FF is very customizable, so
this is all possible. To change the way your character looks, you need to create
or download a new skin and install it. More info on this below.
Skins and Meshes
12.
What are Skins? What are Meshes?
A Skin is an image file that "wraps" around
your character to make him look the way he or she should. In Freedom Force, all
skin files are TGA format (and thus have .TGA extensions). In
FFv3R, skins can be either TGA or DDS format. You can create
skins with paint programs like Photoshop or GIMP.
A Mesh is a 3D model (with a .NIF extension) thats works like your
character's "skeleton". That is, it gives your hero a specific shape (tall,
short, female, dinosaur, etc.). Mesh files usually are named
CHARACTER.NIF and are placed in individual folders which indicate that
they are, such as "male_basic" or "female_basic"
A mesh will also have a corresponding keyframes
file (KEYFRAMES.KF) in the same folder as the mesh. This file contains all the animations (running, punching) a specific mesh can do.
13.
Where can I get Skins and Meshes?
Talented artists are making these all the time. I happen to host a bunch of
them on this site (check my Skins and Meshes section). Also, check my Links page for
some of my favorites sites devoted to FF skins and meshes. However, this is far
from a complete list as there are plenty of FF skins and meshes all over the
net. Do a google search to find more.
14.
How do you install Skins and Meshes?
Ah, if there's one thing I get asked more than anything else, it's this! OK
... here goes ...
Mesh and Skin files you find on sites will almost always be compressed as ZIP files. Download
, unzip and place their contents in a
specific subfolder named for the mesh. Example (as show in pic) - male_basic is
the mesh folder where NIF and KF files go. In that there's a folder always
called "skins". In skins, there's a subfolder for each skin that is for this
mesh. The pic shows a skin called "standard". As you can see, the skin TGA files
go in there.
For FF, I would install in:
- GOG version -> C:\GOG Games\Freedom
Force\Data\Art\Custom_Characters
- Steam version -> C:\Program Files
(x86)\Steam\SteamApps\common\Freedom Force\Data\Art\Custom_Characters
- CD version (Win7 and later) -> C:\Program Files (x86)\Irrational Games\Freedom
Force\Data\Art\Custom_Characters
- CD version (older Windows) -> C:\Program Files\Irrational Games\Freedom
Force\Data\Art\Custom_Characters
For FFv3R, I would install in:
- GOG version-> C:\GOG Games\Freedom Force vs
the 3rd Reich\Custom\Art\library\characters
- Steam version -> C:\Program Files (x86)\Steam\SteamApps\common\Freedom Force vs.
the 3rd Reich\Custom\Art\library\characters
- CD version (Win7 and later) -> C:\Program Files (x86)\Irrational
Games\Freedom Force vs
the 3rd Reich\Custom\Art\library\characters
- CD version (older Windows) -> C:\Program Files\Irrational Games\Freedom Force vs
the 3rd Reich\Custom\Art\library\characters
Sometimes, you will download a mesh without a keyframe
file. If your character just glides around without moving their legs or arms,
their mesh is probably missing a key frames file.
This is done to save space as key frames are much bigger
than the mesh files. The creator of the mesh will usually tell you what
key frames will work with their mesh. Just copy the right keyframes.kf file to
the mesh folder and your mesh will be good to go.
15. How can I
make my own Skins?
Skins are just image files. To make new ones (or change existing ones), you
will need a graphic editing program (such as Photoshop or GIMP) that can edit
TGA files. I would also recommend Irrational's free Character Tool, so you can
see how your character looks as you work on it. Get it a
www.freedomfans.com
It may seem hard at first, but even I can do skins now. Give it a try, it's
easier than you think.
16. How can I
make my own Meshes?
Meshes are not as easy to make as skins. You would need a copy of 3d modeling
software such as 3DS Studio Max
(version 4 or 5), as well as the Character
Studio add-on and NetImmerse exporters. The NetImmerse exporters were
downloadable for free from Irrational , but as their site is no longer up , you
would have to check google for them. A copy of 3DS Studio Max is quite expensive
and requires some effort to get familair with.
This is basically what the 3D artists at Irrational used to
create the characters you see in the game, so, as you can imagine, it's fairly
complex and not something I can give you a quick tutorial on. You'll need a book
(or school course) and lots of time.
So unless you are already a 3D artist yourself or studying to
be one, you probably won't have the time to really get into meshing. Luckily,
Irrational provided some generic meshes with the game which are used by hundreds
of skins. Also, the FF community has created literally hundreds of additional
meshes you can download.
There is also a free tool called NifSkope that allows for basic editing of NIF
mesh files. Using Niskope you can make changes to existing NIF files and even combine
pieces from different ones. It's an easier way to do some "meshing". Get it
here:
http://niftools.sourceforge.net/wiki/NifSkope
17. Can I get the meshes for the FF characters?
Check the game file called ART.FF on your
hard drive. This is actually a ZIP file, so open it with a zip tool and take a look inside. There, you will find all the game
NIFs in a folder called DATA\ ART\ LIBRARY.
Mods &
other Add-Ons
18. What's an FX?
An FX refers to an effect or the visual graphic you see when a character uses a power in the
game. With FF's built-in Character Editor, you can assign different FX to
different powers when you are creating your custom heroes.
The FF game itself came with plenty of FX, but over time, the FF community
has developed hundreds of new ones. To install new custom FX , you need to use
the
FFEDIT modding tool.
19.
FFEDIT? Sounds scary! Isn't there an easier way to install FX?
It's not that hard, but if you aren't an FFEDIT kind of guy, you can
download an install EZ FX, my add-on which automatically
installs hundreds of community-created FX for FF or FFv3r (there are two
versions of EZ FX, one for each game) Get EZFX on my
Goodies page.
20. So
what's FFEDIT anyway? Where do I get it? What does it do?
FFEDIT is the official Freedom Force Editor. Shortly after the release of
FF, Irrational released FFEDIT, so fans could change the game as they liked.
FFEDIT is the same tool the Irrational developers used to set up the original
game (actually it's a cleaned-up version that's a little nicer than what they
had to work with), so it's very powerful.
However, since Irrational no longer maintains sites for the game, this tool
is hard to find. You probably don't want it anyway as it doesn't seem to work
on modern Windows (7+).
Instead, you can use the ModTools for FFv3R. I have a special version I
created on my
Goodies page. I updated the installer so it wouldn't bother checking for the
installation of the CD game version. This allows the tools to be easily used
with either STEAM or GOG versions.
Theoretically, it may be possible to use the FFv3R FFEDIT to create mods for
the original game, but I have not tested this yet.
FFEDIT allows you to change pretty much anything in the
original game and add new items, characters, FX, maps, etc. One of the most
important things FFEDIT does is allow you to make completely new games, such as
my JLA mod - get it on my Mods page.
21. I installed
FFEDIT, and it's messed up my game!
After installing FFEDIT, if you get this error message when trying to play
the game:
alert: CCampaignIMP: GetNextCampaignMissionDef(), invalid campaign mission
index.
Delete the file called campdef.dat in your data folder and all should be
OK.
22. How do I make a
Mod?
Practice, my friend, practice.
FFEDIT is basically a tool to edit the internal data files (DAT files) that
hold information for maps, characters, fx, powers, etc. You can completely
change them all or just add a few new ones.
Depending on your mod, You might also want to
add new art files such as character skins or meshes. Finally, you use
the Python scripting language to create new scenes for your mod's storyline
(just like the scenes in the game) and the mission objectives your characters need to
complete to finish a mission.
FFEDIT comes with documentation on editing
the DAT files and Python script commands to use when writing mod missions. A
word of warning, not everyone can become a modder, a programming background
helps (but is not necessary) for the Python scripting. The best way to learn is
dive in, follow the tutorial Irrational provides, and ask questions on the
forums. If you stick to it, you can do it.
23. I'm trying to make a mod, but I keep getting an error saying "DAT files" not found!
Before using the editor to modify any data, you will have to extract the
original FF DAT files from their archive. To do this, find the file called
DATA.FF in your game data folder. It's actually a ZIP file, so
unzip it to get the DAT files inside. Create a new folder for your mod inside
the main Freedom Force folder (example: MYMOD\ ) and put the DAT files there.
You should then point FFEDIT at this folder.
More details on all this are in the FFEDIT
documentation.
24. I have the Mac
version of FF, can I play Mods?
Pretty much all the fan-built stuff works on Macs. This includes meshes,
skins, and even mods. The only thing I know doesn't work on Macs is FFEDIT
itself.
To use mods on Macs:
- If the mod comes in ZIP format, just extract right to your Mac's game folder.
- If the mod comes as an EXE file, you need to run the EXE on a PC and copy the
extracted files to your Mac (via CD or network)
OR Use PC emulation software (Virtual PC) on your Mac to run the EXE and get the
files
OR Use StuffIt Expander to get the files out of the EXE (I haven't tried this
myself, but have heard it should work)
25. What's FFX?
FFX , also know as FFX-squared (and not to be confused with FX) is a mod of the original game
by the fan known as Dr. Mike. It adds a tons of new powers and attributes to
the original game. Really amazing stuff! Unlike most mods, this
one actually changes the original DAT files. But that's OK, it's supposed to.
Because of this it's really more of an add-on than a mod and FF fans need to
have it!.
There are two versions of FFX that you may need:
- FFX 2.6 is the last version for
the original FF game. It changes things in the original game files installed on
your PC.
- FFX 3.3 is the last version for the FFv3R game. It is a stand-alone mod itself
and doesn't change anything in your original setup.
- Get FFX 2.6 (for FF) at
Dr. Mike's site
- Get FFX 3.3 (for FFv3R) at the
FFX site.
26. Materials & Resistances Chart
This chart shows the effect a character's Material will have on
his/her Resistances.
(Numbers in parentheses are the material numbers used internally by the game)
Freedom Force |
|
Flesh (0) |
Energy (5) |
Fire (4) |
Frozen (9) |
Metal (1) |
Rubber (3) |
Stone (2) |
Wood (7) |
Concrete (8) |
Air (6) |
Cloth (10) |
Piercing |
0 |
0 |
0 |
0 |
+ |
+ |
++ |
+ |
++ |
+ |
– – |
Crushing |
0 |
0 |
0 |
0 |
++ |
++ |
+ |
+ |
+ |
+ |
+ |
Heat |
0 |
0 |
++ |
– – |
0 |
– |
+ |
– |
+ |
0 |
– |
Cold |
0 |
0 |
– – |
++ |
0 |
– |
+ |
+ |
+ |
+ |
– |
Mental |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Electrical |
0 |
0 |
+ |
+ |
– |
0 |
+ |
0 |
+ |
0 |
0 |
Radiation |
– |
0 |
0 |
0 |
+ |
0 |
+ |
0 |
+ |
+ |
++ |
Energy |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
++ |
0 |
Acid |
– |
0 |
++ |
0 |
0 |
– |
0 |
– |
+ |
+ |
– |
Mystical |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
|
material available in game |
material available in editor only |
Freedom Force vs. The 3rd Reich |
|
Flesh (0) |
Energy (5) |
Fire (4) |
Frozen (9) |
Metal (1) |
Rubber (3) |
Stone (2) |
Wood (7) |
Concrete (8) |
Air (6) |
Cloth (10) |
Piercing |
0 |
+ |
0 |
+ |
+ |
0 |
++ |
+ |
++ |
+ |
– – |
Crushing |
0 |
+ |
0 |
0 |
+ |
+ |
+ |
0 |
+ |
+ |
+ |
Heat |
0 |
0 |
++ |
– – |
+ |
– |
+ |
– |
+ |
0 |
– |
Cold |
0 |
0 |
– – |
++ |
0 |
– |
0 |
+ |
+ |
+ |
– |
Mental |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Electrical |
0 |
– |
0 |
0 |
– – |
++ |
0 |
+ |
+ |
0 |
0 |
Radiation |
0 |
– |
+ |
0 |
+ |
– |
+ |
– |
+ |
+ |
++ |
Energy |
0 |
– |
0 |
+ |
– |
0 |
0 |
+ |
0 |
++ |
0 |
Acid |
0 |
0 |
+ |
0 |
0 |
– |
0 |
– |
+ |
+ |
– |
Mystical |
0 |
+ |
0 |
0 |
+ |
0 |
– |
– |
0 |
0 |
0 |
|
material available in game |
material available in editor only |
|
++ |
|
Highly Resistant |
|
|
+ |
|
Resistant |
|
|
|
|
– |
|
Vulnerable |
|
|
– – |
|
Defenseless |
|
|
- Remember, Attributes will all have similar
effects (they all say something like - "makes you highly resistant to,
etc.")
- Thx to stumpy forsending me the FFv3R info
27. Hmm, is there a special order I should be installing all this stuff in?
Good thing you asked, you definitely need to install certain things in a
certain order in order to prevent technical issues. Here's a recommended install
order:
For Freedom Force:
- Install Freedom Force game (duh)
- Install Character
Tool - good to have if you're skinning (note: on Win7 and up, I need to run
this "as administrator" on modern Windows systems)
- Install FF Editor
- if you're going to be modding or manually installing FX or voice packs
- Install FF patch v1.3
- needed to run if you have Windows XP SP2 or later (not needed if you
run the GOG or Steam version of FF)
- Install EZFX 5.1 - my add-on that installs
many additional FX
- Install FFX 2.6 - gives
you additional attributes and AI
For Freedom Force vs. The Third Reich:
- Install FFv3R game (duh)
- If modding, Install the FFv3R Mod Tools:
My Repack which can be used with Steam and GOG
versions
- Install FFX 3.3 -
gives you additional attributes and AI
- Install EZFX 6.1 - my add-on that installs
many additional FX
NOTE: Skins, meshes, and self-contained mods can be added at any time
and other tools, like EZHero and EZNifConvert (both on
my site), can be installed at any time.
28. Gimme some cheat codes!
There are plenty , but here's one for FF:
If you created a really high-priced hero
(you big cheater), it may be hard to get him to join the team as the recruit
cost is too high. One way around this, is to use cheat
codes to get more PP. To do this:
1. Step One - Enable the console.
Look for this file:
C:\Program Files\Irrational Games\Freedom
Force\System\INIT.PY
Open it with Notepad and add these 2 lines (exactly as written), if they're
not there already:
import off
ff.CON_ENABLE = 1
Now, you can press the "~" key while in FF to bring up the console where
you can type codes/commands.
2.
Step Two - While in a base screen (between missions), hit "~" and type
(exactly as written):
Campaign_AddPrestige(100000)
This will give you 100,000 points which you can then use to recruit heroes.
Note that recruiting a mega-point uber-hero will make the campaign too easy and what's
the fun in that?
|