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Alex's Freedom Fortress - EZ Nif Convert
EZ Hero
Have you found a great new mesh that would be
just perfect for that hero file it took you 3 hours to get just right? Wouldn't
it be great if you could instantly just change the mesh for the hero file, rather
than having to create it all again from scratch? Or maybe you have hundreds of
hero files and you want to get into modding. Gee,
that seems like a waste, to have to type all that stuff in again. Wouldn't it
be better if you could just send your hero file over to your mod
.DAT files?
Well, now you can with the EZ Hero!
EZ Hero v3.3 (Mar 10,2009)
- New Tool to easily send an entire folder of hero files to DAT
all at once! Great for modding.
- Corrected problem with melee ranges
- Corrected misc problems with some damage types on FF files (for
rare types like Cerebral Balance, etc)
EZ Hero v3.2 (Aug 10, 2007)
- Fixed a problem saving Material for FFv3R files.
- Corrected minor glitches in Send to TXT function
EZ Hero v3.1 (Aug 9, 2007)
- Now handles FFv3R files that have full path for mesh (caused by
other hero file editor). It auto-corrects this to the relative path
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DOWNLOAD IT NOW!
EZ Hero v3.3 
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Known issues with EZHERO 3
1. Won't handle DDS portraits if you're using those. The portrait window
will just be blank but everything else will still work. Will try to fix this in
a future release.
2. I'm not sure if the EZ AI feature is neeeded or not, so let me know.
Version History
EZ Hero v3.0 (Aug 8, 2007)
1. Supports hero files for both Freedom Force (FF) and Freedom Force vs The
Third Reich (FFv3R)
2. Lets you save to either format at any time
3. It will batch convert a whole folder from 1 format to the other
4. It will Send hero file info to DAT files for FF and FFv3R mods (EZHero2.6 did
it only for FF mods)
5. Send to DAT feature now has health override option
6. Has all the latest attributes in FFX 3.2, but now also lets you easily add
custom ones
7. EZAI tool for FF (thx to Taskmaster for all his input on this)
EZ Hero v2.6 (Jun 20, 2004)
1. Added support for FFX 2.3 attributes (Full version)
2. Fixed a problem with powers sometimes losing their type (melee, projectile,
etc) when moving them around (thx for reporting this, kuertee)
3. Fixed Send To DAT problems with melee (min and max range are now set right)
and Passive Defenses (success rate now set properly)
4. Fixed the choices in the Accuracy list on Projectile powers
EZ Hero v2.5 (Jun 3, 2004)
1. Added the ability type in voice codes
2. Added support for FFX 2.3
3. Fixed Send to DAT bug that had Stasis attacks imported as Crushing
4. Fixed Sent to DAT bug where Active and Passive D's didn't have Attack or
Damage types set
5. Fixed Send to DAT bug where Active D duration was always short
6. Fixed intermittent bug where Powers would disappear on occasion when saving.
EZ Hero v2.0 (Mar 13, 2004)
EZ Hero now also allows you to change most hero file stats, supports FFX-squared
attributes as of version 2.2, and can send the hero info directly to a mod's DAT
files (a big time-saver for modders!)
By clicking the Send To DAT button, you can pick a DAT files folder (the mod's
folder), what the hero should be called in the Character and Template tabs
(defaults to the hero file name) and a prefix to use for naming powers (also
defaults to the hero file name)
NOTE: It's recommended that you NOT be running FFEDIT at the same time
that you use the "Send To DAT" feature to avoid some data not getting moved over
properly. Also, remember that character, template, and power names are all
limited to about 29 letters, that's why I usually make the prefix a 2 letter
code like BM for Batman to make the power names shorter, rather than leaving it
the same as the hero file name.
EZ Hero 1.0 (Dec 1, 2002) - Initial Release
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